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How to make mods
How to make mods







how to make mods

  • If you use Microsoft Windows, make sure your Europa Universalis IV folder is automatically indexed by Windows (right-click on folder, Properties, Advanced Options), so that, when you search within it, the function can search within text files.
  • Examples of free text editors (or IDEs) that will respect structure and format include gedit, Geany, Atom, Vim, nano and Emacs.

    how to make mods

  • If you use a GNU/Linux distribution, almost any text editor will respect structure and format.
  • Standard Notepad is considerably unreliable when it comes to respecting structure and format, and can bring a bunch of unnecessary headaches.
  • If you use Microsoft Windows, consider using Notepad++.
  • Paradox Node Editor - Visual Application for Editing EU4 Missions.
  • CW Tools for VS Code - Provides interactive validation as well as features such as completion, localisation generation and hover info while you write.
  • JoroDox mod making tool (wiki page: JoroDox mod making tool).
  • how to make mods

  • The Validator - Find errors quickly and with minimal pain! (Wiki Page: The Validator).
  • Clausewitz Maya Exporter - A tool allowing for easier creation of 3D models (units) to use in mods for newer Clausewitz games.
  • Variables - Persistent values that are either associated with a specific country or province.
  • Scopes - Used to determine what entity commands and conditions are executed and checked from.
  • Province list - Province IDs are used in many commands.
  • Modifier list - Script modifiers that affect aspects of the game.
  • Country list - Basic info on all countries in the vanilla game, including country tags.
  • Conditions - Used in order to execute commands/events/decisions/etc.
  • Commands - Used in order to dynamically affect the game.
  • `Mods\MySuperMod\Translations\MySuperModStrings.csv`. You should follow same format, but you can use any file name and put into under your mod directory into `Translations` directory.
  • You need to restart the server to use changed files.Īlso you can open the CSV file and edit in in any text editor to test your translations without Crowdin.įrom previous article you can get `.csv` file for reference.
  • Extract `defaultstrings.csv` into the `Mods\Translations` directory.
  • Create folder if not exists `Mods\Translations`.
  • See Mod Development Localization Crowdin localization testing
  • Eco Discord server - The offical Discord server has several modding channels.
  • Eco Modding Forums - The modding section of the official forums.
  • Eco Forums filebase - Many more mods than Mod.io, but has no API.
  • This is the recommended place to download mods, especially if you are new to modding.

    how to make mods

  • Mod.io - Official host for Eco mods, with API available for mod management.
  • The best places to find mods currently are: NOTE: It is against Eco Wiki rules to post advertisements for specific mods anywhere on the Wiki.įor now, most mods are hosted on third-party websites. How To Install A Mod Onto An Eco Server Existing Mods









    How to make mods